@thabigred said: ' @KillyDarko said: ' I like playing with the keyboard/mouse combo, so I've never even thought about that issue before, but ok. I guess some people do prefer to play RPGs with a controller.
Which is why I guess they have an Xbox version of the same game. But I guess that sure, not everybody has an Xbox, so maybe it would be considerate of them to support controllers on their PC games as well. 'The first mass effect had support for 360 controller. 'Ugh, no it didn't:/ If so, show us something official:). @thabigred said: Plenty of PC games have both dedicated PC controls and controller support.
'Im oc aware of that. But there still are a lot of games that dont feel like there was put a lot of thought into when it comes to porting them to the PC. Be it bad controls or lazy UI design.
ME2 felt good in that department. Just like I think Dragon Age was a good PC to console port (I never played it on consoles, so im judging mostly by the videos I saw). Bioware just seems to be interested to deliver the best experience on any platform they are releasing on. @2HeadedNinja said:' @thabigred said: Plenty of PC games have both dedicated PC controls and controller support. 'Im oc aware of that. But there still are a lot of games that dont feel like there was put a lot of thought into when it comes to porting them to the PC.
Be it bad controls or lazy UI design. ME2 felt good in that department.
Just like I think Dragon Age was a good PC to console port (I never played it on consoles, so im judging mostly by the videos I saw). Bioware just seems to be interested to deliver the best experience on any platform they are releasing on.
'I wouldn't play Civ5 with a controller or Dragon Age, but third person shooters are not apt IMO to what you are saying. Mass Effect is a franchise which is basically an iteration on a 360 game(Gears of War). I started playing these cover based third person shooters with a controller, and my brain is hard wired into using that control scheme with it.
Also that being said I understand disappointments people had with interface of first mass effect on PC, it was categorically bad interface, and ME2 has a great PC interface. But knowing what I know about what it takes to have controller support added to the PC version, and how they completely just said to hell with, really disappoints me. All they had to do was port the 360 wheel menu, slap it in there and put an option to toggle it in menus. If they had done that they wouldn't have thousands of jackasses like myself bitching about it. Go ahead and google 360 support mass effect 2 and tell me that nobody was disappointed at them leaving it out, a lot of people wanted that option and it's balls that they left it out. @thabigred: Does the 360 version have autoaim? I do like to play some games with a gamepad, but whenever there is aiming involved (my aiming is non existent with a gamepad) I don't really enjoy it that way, it's just too slow for me.
However, it would only be fair to implement every possible controller support as well, expecially because it shouldn't be that hard to realise on the PC. I hope they will do it for ME3 so you guys can lean back and enjoy the game the way you are used to play it. And I totally get why you would want to play it on the PC instead of the 360. Saw the game on a 360 half a year ago and it doesn't look that good, to be honest.
@emem said: ' @thabigred: Does the 360 version have autoaim? I do like to play some games with a gamepad, but whenever there is aiming involved (my aiming is non existent with a gamepad) I don't really enjoy it that way, it's just too slow for me. However, it would only be fair to implement every possible controller support as well, expecially because it shouldn't be that hard to realise on the PC. I hope they will do it for ME3 so you guys can lean back and enjoy the game the way you are used to play it.
And I totally get why you would want to play it on the PC instead of the 360. Saw the game on a 360 half a year ago and it doesn't look that good, to be honest. 'I do believe that there is autoaim, but it can be turned off in the menus.
The Normandy SR-2 is a that appears in, and serves as the 'successor' to the SR-1. The had build the SR-2 for the newly revived 's team to aid them in their mission to stop the ' galaxy-wide campaign of human abductions. The ship serves as the headquarters of the.The ship is very similar to the 's, having been based on the design layout of the original. The Normandy SR-2 has several key differences, the most significant being that she is almost twice the mass of the original. Cerberus also designed the ship with more crew-oriented comforts by including civilian-grade accommodations (like leather chairs and a kitchen). The ship still retains the SSV Normandy SR-1's stealth characteristics.
However, unlike the SR-1, the SR-2 cannot land on every planet—due to her increased mass—requiring shore parties to use a to get to a planet's surface. The topmost deck of the ship is entirely comprised of the captain's quarters. If the player found the classic N7 helmet in the, it will be displayed on Shepard's desk.
After completing the of the, the Prothean relic (a metallic sphere similar to the one found on ) can be found on the table. During the, Shepard's original dog tags can be recovered. A model of the can also be obtained. The dog tags will be displayed on the table to the left of Shepard's bed, and the model will be placed on Shepard's desk, near the display case for the other model ships.Deck 2: Combat Information Center. The command deck of the SR-2 is comprised of the ship's bridge, Combat Information Center (CIC), Research and Tech Labs, Armory (both standard weapons and unique prototypes are stored here), Briefing/Communications Room and main airlock.
As with the layout of the entire ship, the SR-2's bridge and CIC mirror that of the SR-1 except wider and longer in scale.From the bridge can pilot the ship while communicating with EDI, the ship's artificial intelligence. Shepard can also use a control panel next to Joker's seat to open and close the hull's heat shields. The CIC of the SR-2 is still centered around a large galaxy map which Shepard can use to plot the Normandy's next destination, and directly next to the map is a private terminal where Shepard can access electronic correspondences and review basic information about the crew.
Yeoman is stationed at the galaxy map as well. In front of the galaxy map is the Normandy's status display, where ship upgrades that were applied are displayed.Unique to the SR-2 are the Armory and the Research Lab situated behind the CIC. The lab on the ship's starboard side is stocked with state-of-the-art lab equipment and includes a terminal where Shepard can spend raw materials to develop upgrades for the squad or the ship itself, as well as review existing upgrades. The SR-2's armory on the ship's port side displays acquired weapons and a where Shepard can organize the crew's loadout. Professor and can be found in the lab and armory respectively.One major difference is that the SR-2 lacks the large conference room that the SR-1 had. Instead the SR-2 has a Communications Room, which is situated between the Armory and Research Lab.
The room is dominated by a large rectangular conference table where Shepard can hold briefings and discussions with the crew as well as communicate via hologram with the Illusive Man in real time thanks to the ship's quantum entanglement based communications array. The table retracts into the floor when opening communications with the Illusive Man.Deck 3: Crew's Quarters.
The third deck of the ship is where the crew spends most of their downtime. It includes Executive Officer's Offices (where is located), crew quarters, bathrooms, life support control, a mess-hall run by and the AI core. EDI's Core is located at the rear of the medical bay, which is run. The SR-2, unlike the SR-1, is also designed with a Main Battery room located forward of the Cryogenic Pods; can be found there.can be found in the AI Core Room, while resides in the Life Support Control Room. Spends her time meditating in Starboard Observation (where the crew's library is located) and stays in Port Observation (which includes a small entertainment center and a bar. Pouring oneself a drink will get Shepard intoxicated and the camera will be wobbly for a few moments.
When the Airplane mode is turned on, it rejects various numbers of waves transferring functions of the device which deactivates the gadget ability to make or answer any call or even utilizing the text services. The name of this setting is thus procured as it allows the users to use devices on the airplane by prohibiting the transmission of signals, leaving them with the other functionalities.The Bluetooth connection, mobile data, and wireless network card is disabled after the activation of the Airplane mode along with the other waves transferring functions. How to turn off airplane mode using keyboard. This mode is turned on while flying because it will break off the interactions between the radio chips of the gadgets with that of the airplanes. Apart from the signal transferring facilities other functions like watching videos or playing games, etc can be carried out without any difficulty. What is Airplane Mode in Windows 10Airplane mode is one of the network settings options and is obtainable on numerous devices.
You can have either a blue, red, or purple (by mixing the red and blue) drink. The rooms will only be accessible if the member has been recruited; otherwise, the room is inaccessible.Should Commander Shepard enter the wrong bathroom, will politely remind Shepard that his/her correct restroom is on the other side of the ship. The men's restroom is on the port side, whilst the women's is on the starboard.Deck 4: Engineering.
The fourth deck of the ship is the engineering deck, which houses the Normandy SR-2's Drive Core. The core is much larger and technologically different from the original Tantalus Core. Can be found in the bowels of the deck down the stairs just outside Main Engineering, whilst can be found in the ship's Port Cargo Area.
Is located in the room housing the ship's core, manning a console just like on the first Normandy. Tali'Zorah shares her working space with Normandy engineers. Finally, if available, is located in the Starboard Cargo Area, where a video surveillance monitor and trash compactor are also found. If Zaeed is not downloaded then the Cargo area is not accessible and there will be a red light on the door.Deck 5: Hangar. The lowest deck is the hangar, where the Kodiak shuttle is stored, as well as a space for the tank. The hangar deck is not normally accessible to Shepard; it is shown when Shepard's team leaves the Normandy while the Reaper IFF device is being tested and is the setting for a fight against an.
If any squad members die in the final mission, their coffins are shown in the hangar in the epilogue.EDI Main article:EDI, which stands for Enhanced Defense Intelligence, is the of the Normandy SR-2 and is represented by a holographic floating blue sphere at various terminals throughout the ship where she can provide basic information about the Normandy and Cerberus. EDI functions as the electronic warfare defense for the Normandy and because of the potential danger of a rogue AI, she has been given behavioral blocks and can't interface with the ship's systems.
She also serves as the Illusive Man's eyes and ears on the Normandy, monitoring the many listening devices on board and sending regular reports to him.The Illusive Man restricted Shepard's access to some of EDI's files and capabilities for unknown reasons, although EDI surmises that it's probably because he doesn't want Shepard to know everything about Cerberus just yet. EDI also gains access to 'Anti-Reaper Algorithms' later in the game, and states that she devotes significant processing power to analyzing them. When pressed on this subject by Shepard as to how she could hope to combat beings millions of years more advanced, she reveals that she was in part designed by technology gained from Sovereign's remains and thus, at least partially, based on Reaper technology herself.SystemsAs the Normandy SR-2 was based on the original specifications of the Normandy SR-1, she is equipped with many of the same advanced systems of its predecessor. In particular, her advanced stealth system, which stores heat within a network of lithium heatsinks deep within the ship's hull; and the oversized Tantalus drive core, which allows increased FTL speeds and durations compared to similarly sized vessels, as well as superior sublight acceleration and maneuverability.Over the course of the game, multiple can be researched for the Normandy SR-2. The weapon, armor, and shield upgrades affect the success of the final mission - for each upgrade that is not purchased, one crew member will die during the approach to the. Must be recruited before the Normandy can be upgraded.Armament.
Javelin Disruptor TorpedoesInitially, the Normandy is armed with two launchers mounted on the joints between its engine mounts and primary hull. The Javelin is an experimental close-assault weapon consisting of paired disruptor torpedo tubes bolted or magnetically 'slung' onto the ship's exterior armored hull. The torpedoes are fired on converging trajectories, detonating in a precisely timed sequence that allows the dark energy emitted by their warheads to resonate, magnifying the resulting space-time warp effects and literally shredding the target apart. These weapons are powerful enough to destroy a huge Collector vessel with several volleys. Thanix Cannon (Upgrade, Cost: 15,000 Platinum)The is a turian-developed, miniaturized version of the weapon used by during its attack on the Citadel.
It uses an electromagnetic field to shape and accelerate a stream of superheated molten metal to relativistic velocities, which then impacts its target and deals horrendous damage. The weapons fire appears as a bright blue beam, very similar to the deadly red trails seen firing from the tips of Sovereign's 'arms' during the Battle of the Citadel. In combat, the Cannon is strong enough to destroy a Collector cruiser in two shots.This upgrade can be researched after is recruited, and takes the form of a retractable battery of cannons mounted beneath the Normandy's main hull. If the Thanix Cannons are installed, the Normandy SR-2 uses them to successfully destroy a Collector cruiser guarding the Collector base shortly after passing through the Omega-4 mass relay.
Otherwise, the Normandy will attack the enemy ship with her conventional weaponry at extremely close range, but will sustain severe damage as a result; a crewmember will be impaled by a metal beam, resulting in his or her death.Defenses. Kinetic BarriersThe Normandy is equipped with a standard system of shielding. Kinetic barriers are specialized mass effect fields that halt incoming projectiles. They are ineffective against extremes of heat or radiation, such as lasers and particle weapons.Multicore shielding utilizing can be refitted to the Normandy SR-2 (Upgrade, Cost: 15,000 Palladium). The CBT violently slaps aside rather than halting incoming linear force.
By rotationally firing their mass effect field projectors, the ship creates rapidly oscillating kinetic barriers instead of static ones. Shooting through the CBT is like trying to shoot at a target inside a spinning ball. If an emitter is damaged, the CBT corrects to become a traditional shield array, a safety feature that makes it most effective during opening volleys.Multicore shielding can be researched after recruiting. The shields prove to be useful during the final mission as maneuvers the ship through the debris field.
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Otherwise, collisions with debris may cause the ship's power core to overload and explode, killing a squad member. Heavy Ship ArmorThe Normandy is plated with, meant primarily to defend against the directed energy weapons that kinetic barriers cannot impede. The armor 'boils away' when heated. The vaporized armor material scatters a DEW beam, rendering it ineffectual.Asari-designed can be retrofitted to the hull of the ship, improving her survivability in combat (Upgrade, Cost: 15,000 Palladium).
The armor can resist even the tremendous heat and kinetic energy of starship weapons. The armor is nearly unsurpassed in strength because its central material, carbon nanotube sheets woven with diamond Chemical Vapor Deposition, are crushed by mass effect fields into super-dense layers able to withstand extreme temperatures.
That process also compensates for diamond's brittleness.This upgrade can be researched after talking to and asking him about upgrades. If the armor is not installed, an Oculus energy beam may penetrate the Normandy's hull, instantly killing. GARDIAN LasersThe Normandy is also armed with an array of anti-missile and anti-fighter craft (General ARea Defensive Integration Anti-spacecraft Network) point defense lasers.Propulsion & Power. Antiproton Thrusters.
The Normandy's main propulsion is provided by four large, with both aft and forward exhausts. Antiprotons are injected into a reaction chamber filled with hydrogen. The resulting matter-antimatter annihilation provides unmatched motive power. The exhaust of antiproton drives is measured in millions of degrees Celsius; any vessel caught behind them will melt like wax in a blowtorch. Fusion PlantPower for the Normandy's drive core and electrical systems is provided by a nuclear fusion plant. H-fuel cells provide auxiliary power in case the main reactor is shut down.
Tantalus Drive CoreIntegral to the Normandy's stealth systems, the oversized Tantalus drive core generates mass concentrations that the Normandy 'falls into', allowing it to move without the use of heat-emitting thrusters. It also generates the mass effect field around the ship that enables faster-than-light travel. The design is based on that of the Normandy SR-1, but is slightly different, being vertically oriented relative to the ship instead of horizontally oriented. The SR-2's drive core is three times the size of the SR-1's drive core.
Extended Fuel Cells (Upgrade, Cost: 3,000 Element Zero)The propulsion system far outpaces the typical liquid hydrogen/liquid oxygen reactions that power a frigate's maneuvering thrusters. By using metastable metallic hydrogen, the Helios boasts a fuel that burns at far greater efficiency than liquid H 2/O 2. Navigators can execute the numerous small course corrections inherent to any long-distance travel without fear of exhausting the ship's fuel supplies. This net gain extends to forward impulse as well: a ship powered by antiprotons can coast temporarily using the Helios to reach an inferior but highly sustainable speed. Such efficiency lowers antiproton consumption, a constant concern for any warship. The same efficiency that allows for microburn course correction can power rapid bursts of motion. Once the pilot becomes used to the ship's new energetic responses, he can easily put the ship wherever and at whatever angle he desires.Extended Fuel Cells increase the FTL fuel capacity of the Normandy SR-2 from 1,000 to 1,500.
This upgrade can be researched after either or is recruited.Note: If the Normandy SR-2 possesses the Extended Fuel Cells upgrade after you complete the game, and the ship currently holds 1,500/1,500 fuel import this Mass Effect 2 save into a new game. The Normandy SR-2 will possess 1,500/1,000 fuel following the which will be used up before your actual fuel reserves.Sensors & Scanning. Modular Probe Bay (Upgrade, Cost: 15,000 Iridium)See also: The Normandy utilizes probes to recover valuable resources from planets and investigate anomalies detected on planets. The Modular Probe Bay upgrade doubles the maximum number of probes the Normandy SR-2 can hold from 30 to 60. It can be researched after recruiting.Note: If the Normandy SR-2 possesses the Modular Probe Bay upgrade after you complete the game, and the ship currently holds 60/60 probes import this Mass Effect 2 save into a new game.
The Normandy SR-2 will possess 60/30 probes following the. However the probes may revert to 30/30 once a single probe has been fired, only giving you one free probe. SensorsThe Normandy SR-2 uses a variety of passive and active scanners, such as visual, thermographic, and radio detectors, radar, and LADAR (LAser Detection and Ranging). LADAR has a narrower field of view than radar, but ladar resolution allows images of detected objects to be assembled.
Advanced Mineral Scanner (Upgrade, Cost: 15,000 Iridium)The delivers superior long-range topographical scanning resolution and rendering speed.By deploying an orbital multistatic grid of 100 radar-emitting micro-satellites, the Argus quickly delivers a global Digital Elevation Model (DEM) at 15 meters per pixel (mpp) resolution, vastly outclassing the Normandy's previous scanner peak performance of 27 mpp. Such imaging quality provides superior defense intelligence, and at a speed warranted by the dangers of combat.At slower scanning and rendering speed, the Argus can resolve down to an astonishing 0.001 millimeter per pixel—ideal for geological and biological prospecting, archaeological research, and long-term security surveillance. By employing such a massive multistatic grid of nearly-untraceable micro-emitters, the resilient Argus is virtually invulnerable to electronic countermeasures. The spherical geometry of the Argus grid also allows superior cross-sectioning of targets.The Argus Advanced Mineral Scanner increases the rate at which the player can sweep the 'scanner' across a planet while searching for resources. It can be researched after talking to and asking her about upgrades.Note: On the PC, this upgrade is poorly implemented. Essentially, all it does is increase the player's mouse sensitivity while scanning. Regardless of whether or not this upgrade is installed, scanning can be made less tedious by manipulating mouse sensitivity outside of the game.Other Systems.
Stealth SystemsAlong with the Tantalus Drive Core, the Normandy is able to temporarily sink her heat within the hull. Combined with refrigeration of the exterior hull, the ship can travel undetected for hours, or drift passively for days of covert observation. This is not without risk. The stored heat must eventually be radiated, or it will build to levels capable of cooking the crew alive. This stealth system apparently does not fool the scanners of, though the means by which the Collectors are able to circumvent the Normandy's stealth measures and detect the ship are unknown. Med-Bay Upgrade (Upgrade, Cost: 50,000 Platinum)The medical bay of the Normandy SR-2 can be upgraded with a dermal regenerative unit, capable of removing Shepard's facial scarring regardless of paragon/renegade alignment. Sends a message to about this upgrade, and it can be researched in the Tech Lab.
Despite this upgrade being relatively expensive, it is not necessary when confronting the Collectors. Reaper IFFThe Reaper IFF (Identification Friend-Foe) is a piece of technology which allows safe passage through the mass relay, presumably by commanding the relay to use more accurate methods of mass effect corridor transit. The Reaper IFF is recovered by Shepard's squad aboard the orbiting and integrated into the Normandy SR-2's systems.When installed and activated, the Reaper IFF transmitted the location of the Normandy SR-2 and locked up its systems. The were able to, abducting most of the crew and forcing Joker to link EDI to the ship's main systems.CrewSquad Members:. Commanding Officer. Executive Officer.
Gunnery Officer. Chief Engineer. Science Officer.
Armory Chief. /.Notable Crew:.
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Helmsman. Chief Medical Officer. Yeoman.
In the Local Security Settings window, expand the tree for Local Policiesand select User Rights Assignment. The appropriate properties window appears (for example, Log on as a batch job ). Windows xp activation loop crack. Click Add User or Group. Right-click the required user right, and select Properties. To add permissions:.
Mess Sergeant. Propulsion Engineer. Power Engineer.
Artificial IntelligenceMinor Crew:. Crewman Sarah PatelCan be located in the crew quarters speaking with Crewman Rolston. During the course of the Normandy's mission, Patel offers aid and encouragement for her friend Rolston as he distresses over his family's well-being. If Rolston dies, Patel will tell Shepard that in the future she will make sure Rolston's daughter knows how amazing her father was. Crewman Vadim RolstonDuring the mission of the Normandy, Rolston confides in Crewman Patel his hopes and fears about his family's well-being.
After the raid on the Collector Ship, the player can overhear a conversation between Crewman Rolston and Crewman Patel regarding his family's narrow escape from a Collector attack and their relocation to San Francisco. He can be located in the crew quarters. Crewman Jenny GoldsteinCan be seen sharing a meal with Crewman Hawthorne. Was once stationed on. Early on, she and Crewman Hawthorne are displeased with Mess Sergeant Gardner's food.
If is completed, she will later comment on the surprising increase in quality of the food. During the Collector attack on the Normandy, she, along with other crew members is captured. If she is rescued she will mention that Hawthorne, if he survived, is in the medical bay recovering. Crewman Thomas HawthorneShares a meal with Crewman Goldstein.
Early in the mission, Hawthorne is vocal about his displeasure over the food with Mess Sergeant Gardner. Later in the mission, Hawthorne will try to aid and protect Joker during an attack on the Normandy SR-2, but ends up being captured. If the crew is later saved, Hawthorne will stay resting in Medical Bay for one mission, after which he returns for his meal. Crewman Richard HadleyStationed on the command deck and is often chatting with his portside counterpart, Crewman Matthews. Hadley's brother is a colonist on and, after the attack, a prisoner of the Collectors. He was attacked by a when the Collectors launched an attack on the Normandy SR-2.
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During this time, he constantly yells at Joker, if the player stands idle, to run while battling the Praetorian. If rescued, he will thank Shepard for coming to get him and the crew. Crewman Zach MatthewsStationed on the command deck and is often chatting with his starboardside counterpart, Crewman Hadley. Among the discussions the two have is Matthews' upcoming appointment with the Consort,.
BurtA security guard stationed in the CIC who has an eye for. Security OfficerAn unidentified crewmember, seen in the AI Core guarding Legion prior to its reactivation. He is seen wearing military armor as opposed to the clothing worn by crew members. After Legion's activation, he will not be seen anywhere else on the ship.Among the known casualties, if Shepard doesn't immediately go through the, are: Crewman Goldstein, Crewman Hawthorne, and Crewman Rolston.
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Should Shepard immediately enter the relay, these crew will survive, although Crewman Hawthorne will now be located in the medical bay. After any mission is completed, however, Hawthorne will return to his usual position seated in the crew quarters.
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